Sample dataThe stats pipeline isn't running yet: these numbers are test data and don't reflect real games.
ULTY analysis
Marksmen get hammered while jungle and bruiser champions are rebalanced
Caitlyn, Jinx, Tristana, Greaves and Hubris nerfs hit the bot lane hard, so expect a shake-up of ADC picks. Junglers Lee Sin, Nidalee and Wukong are all trimmed, while Taliyah, Sion and Xin Zhao are buffed to broaden the field. Several scaling mages such as Ryze, Orianna, Nunu and Vel'Koz get late-game boosts.
Trends
01
Marksmen under pressure
Caitlyn, Jinx, Tristana, Gluttonous Greaves and ranged Hubris are all nerfed, which should lower ADC power and reduce the dominance of the top picks. Miss Fortune is buffed to compensate for her Hubris loss.
02
Dominant junglers trimmed
Lee Sin, Nidalee and Wukong all lose some strength, while Taliyah, Sion and Xin Zhao get buffs. The jungle should be more open.
03
Scaling mages and supports get help
Ryze, Orianna, Nunu, Vel'Koz, Zyra and Dawncore all gain power, mostly later in games or through combo damage. Burst-heavy mages like Viktor are nerfed in lane.
Winners
Losers
Our own AI-generated analysis based on the official numbers. Real stats have the final say.
Before: 130% (+0.3% per 1% Bonus Crit Damage)→Now: 145% (+0.45% per 1% Bonus Crit Damage)
Items4
Bastion Breaker
Nerf
Less lethality and lower Shaped Charge damage reduce its generic stat power, while infinite Sabotage duration makes objective use easier. Net nerf in raw stats with a convenience upgrade.
This is how long you have to use the bonus damage against objectives.
Dawncore
Buff
More AP from mana regeneration makes it viable for enchanters beyond Soraka and for mage supports. It should see more purchases.
Ability Power per 100% Base Mana RegenerationBuff
Before: 10
→ Now: 15
Gluttonous Greaves
Nerf
A 100g cost increase delays the boots for marksmen, making early powerspikes weaker. Modest nerf aimed at ADCs.
Total CostNerf
Before: 1000g
→ Now: 1100g
Hubris
Adjusted
Melee users get a bit more AD and stack gain, while ranged users get less, so assassins and fighters benefit as marksmen lose out. Mixed overall but a clear split.