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Patches,changes and analysis

Patch 26.21

Official notesGo to current patch
Champions
25
Buffs
11
Nerfs
11
Adjustments
7
Items
4

Sample dataThe stats pipeline isn't running yet: these numbers are test data and don't reflect real games.

ULTY analysis

Marksmen get hammered while jungle and bruiser champions are rebalanced

Caitlyn, Jinx, Tristana, Greaves and Hubris nerfs hit the bot lane hard, so expect a shake-up of ADC picks. Junglers Lee Sin, Nidalee and Wukong are all trimmed, while Taliyah, Sion and Xin Zhao are buffed to broaden the field. Several scaling mages such as Ryze, Orianna, Nunu and Vel'Koz get late-game boosts.

Trends

  1. 01

    Marksmen under pressure

    Caitlyn, Jinx, Tristana, Gluttonous Greaves and ranged Hubris are all nerfed, which should lower ADC power and reduce the dominance of the top picks. Miss Fortune is buffed to compensate for her Hubris loss.

  2. 02

    Dominant junglers trimmed

    Lee Sin, Nidalee and Wukong all lose some strength, while Taliyah, Sion and Xin Zhao get buffs. The jungle should be more open.

  3. 03

    Scaling mages and supports get help

    Ryze, Orianna, Nunu, Vel'Koz, Zyra and Dawncore all gain power, mostly later in games or through combo damage. Burst-heavy mages like Viktor are nerfed in lane.

Winners

Losers

Our own AI-generated analysis based on the official numbers. Real stats have the final say.

Affected champions25

E - Make It Rain

  • DamageBuff

    Before: 70 / 100 / 130 / 160 / 190 (+120% AP)Now: 90 / 120 / 150 / 180 / 210 (+120% AP)

R - Bullet Time

  • Critical Strike DamageBuff

    Before: 130% (+0.3% per 1% Bonus Crit Damage)Now: 145% (+0.45% per 1% Bonus Crit Damage)

Change type
Sort

Items4

  • Bastion Breaker

    Nerf

    Less lethality and lower Shaped Charge damage reduce its generic stat power, while infinite Sabotage duration makes objective use easier. Net nerf in raw stats with a convenience upgrade.

    • LethalityNerf

      Before: 22

      Now: 18

    • Shaped Charge DamageNerf

      Before: 50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethality

      Now: 40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality

    • Sabotage Duration

      Before: 90s

      Now: Infinite

    • Sabotage Duration Context

      This is how long you have to use the bonus damage against objectives.

  • Dawncore

    Buff

    More AP from mana regeneration makes it viable for enchanters beyond Soraka and for mage supports. It should see more purchases.

    • Ability Power per 100% Base Mana RegenerationBuff

      Before: 10

      Now: 15

  • Gluttonous Greaves

    Nerf

    A 100g cost increase delays the boots for marksmen, making early powerspikes weaker. Modest nerf aimed at ADCs.

    • Total CostNerf

      Before: 1000g

      Now: 1100g

  • Hubris

    Adjusted

    Melee users get a bit more AD and stack gain, while ranged users get less, so assassins and fighters benefit as marksmen lose out. Mixed overall but a clear split.

    • Base Bonus Attack DamageBuff

      Before: 12

      Now: 15 Melee / 10 Ranged

    • Bonus Attack Damage per Stack

      Before: 3

      Now: 3 Melee / 2 Ranged

Numbers taken from Riot Games' official patch notes. Read the full notes