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Patches,changes and analysis

Patch 14.6

Champions
15
Buffs
3
Nerfs
4
Adjustments
8
Items
0

The analysis for this patch isn't available. The changes below are.

Affected champions15

Passive - Colossal Smash

  • Magic DamageNerf

    Before: 15-200 (based on level) (+100% AD) (+50% AP) (+60% bonus magic resistance)Now: 15-115 (based on level) (+100% AD) (+40% AP) (+60% bonus magic resistance)

  • newHitting enemy champions or Epic monsters with abilities reduces this cooldown by 3 seconds, once per cast.

  • newColossal Smash now triggers spell effects.

  • newGalio now gains 40% attack speed while his passive is available.

  • removedColossal Smash is no longer affected by Ability Haste.

Q - Winds of War

  • Magic DamageNerf

    Before: 70/105/140/175/210 (+75% AP)Now: 70/105/140/175/210 (+70% AP)

  • CooldownBuff

    Before: 12/11/10/9/8Now: 12/10.75/9.5/8.25/7 seconds

W - Shield of Durand

  • Magic Damage ReductionNerf

    Before: 25/30/35/40/45% (+5% per 100 AP) (+12% per 100 bonus magic resistance)Now: 20/25/30/35/40% (+4% per 100 AP) (+8% per 100 bonus magic resistance) (+ 1% per 100 bonus health)

  • Minimum Magic DamageNerf

    Before: 20/35/50/65/80 (+30% AP)Now: 20/30/40/50/60 (+30% AP)

E - Justice Punch

  • Magic DamageNerf

    Before: 90/130/170/210/250 (+90% AP)Now: 75/115/155/195/235 (+90% AP)

  • Reduced Damage to Non-ChampionsNerf

    Before: 50%Now: 20%

Bugfixes

  • Galio's passive now correctly executes minions when using the support item.

Change type
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Numbers taken from Riot Games' official patch notes. Read the full notes