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Patches,changes and analysis

Patch 13.5

Champions
21
Buffs
9
Nerfs
12
Adjustments
10
Items
4

The analysis for this patch isn't available. The changes below are.

Affected champions21

Base Stats

  • Base HealthNerf

    Before: 622Now: 550

  • Armor GrowthBuff

    Before: 4.2Now: 5

  • Base ManaNerf

    Before: 380Now: 320

  • Mana GrowthBuff

    Before: 36Now: 40

  • Attack Damage GrowthBuff

    Before: 2.8Now: 3.5

  • Base Attack Speed

    0.625 (Note: Unchanged)

  • Attack Speed RatioBuff

    Before: 0.625Now: 0.694

  • Attack Speed GrowthBuff

    Before: 3%Now: 5%

Passive - Shurima’s Legacy

  • DurationNerf

    Before: 60 secondsNow: 30 seconds

  • DamageBuff

    Before: 150 (+4 per minute) (+15% AP) physical damageNow: 230-410 (based on level) (+40% AP) magic damage

  • removedBonus Damage to ChampionsNerf

    Before: 37.5% bonus damageNow: 0% bonus damage

  • newSpell-cial Effects: Azir’s Sun Disc will now apply Azir’s spell effects as a single-target spell

  • Sun Disc HealthBuff

    Before: 2550Now: 3000

  • Sun Disc Armor

    Before: 60 (+1 per minute)Now: 30-90 (based on level)

  • Sun Disc Magic Resist

    Before: 100 (+1 per minute)Now: 30-90 (based on level)

  • Sun Disc Debuff

    Before: Loses 100 armor while Azir is far away or deadNow: Loses 100 armor and magic resist while Azir is far away or dead

  • CooldownBuff

    Before: 180 secondsNow: 90 seconds (Note: Cooldown begins after the Sun Disc falls.)

  • Bugfix

    Azir’s Sun Disc will no longer lose Armor and Magic Resist while Azir is untargetable

Q - Conquering Sands

  • Magic Damage

    Before: 70/90/110/130/150 (+30% AP)Now: 60/80/100/120/140 (+35% AP) (Note: this will be a buff at 200 AP and above.)

  • Mana CostNerf

    Before: : 55Now: 65/70/75/80/85

W - Arise!

  • Slower SoldiersBuff

    Before: 15/25/35/45/55% passive attack speedNow: 50/60/70/80/90 additional magic damage

  • Total Magic DamageBuff

    Before: 50-150 (based on level) (+55% AP)Now: 50-200 (based on level and W rank) (+55% AP)

  • removedThree’s NOT a Party: Bonus attack speed granted while Azir has 3 soldiers spawned has been removed

E - Shifting Sands

  • Magic DamageNerf

    Before: 60/100/140/180/220 (+ 55% AP)Now: 60/100/140/180/220 (+ 40% AP)

Change type
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Jungle Adjustments4

  • Jungle Adjustments

    Adjusted

    Counter Jungling

    • Counter Jungling Damage

      Before: Junglers deal 20% increased damage to their own camps and scuttle

      Now: ALL CAMPS

  • Jungle Adjustments

    Buff

    Jungle Camp Gold

    • Blue SentinelBuff

      Before: 80

      Now: 90 gold

    • GrompBuff

      Before: 70

      Now: 80 gold

    • Krugs (Medium)Buff

      Before: 5

      Now: 10 gold

    • Krugs (Small)Buff

      Before: 13

      Now: 14 gold

    • Greater Murk WolfBuff

      Before: 50

      Now: 55 gold

    • Crimson Raptor (Large)Buff

      Before: 30

      Now: 35 gold

    • Raptors (Small)Buff

      Before: 7

      Now: 8 gold

    • Red BramblebackBuff

      Before: 80

      Now: 90 gold

  • Jungle Adjustments

    Nerf

    Jungler Lane Experience

    • Jungler Lane ExperienceNerf

      Before: 75% of total experience

      Now: 40-75% (scaling from 0-14 minutes)

  • Sweeping Lens

    Nerf
    • CooldownNerf

      Before: 90-60 seconds

      Now: 120-60 seconds (based on average level)

Items4

  • Cosmic Drive

    Adjusted
    • Ability PowerNerf

      Before: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold

      Now: Fiendish Codex + Aether Wisp + Amplifying Tome + 815g

    • removedHealth GivenNerf

      Before: 200 health

      Now: 0 health

    • Ability PowerBuff

      Before: 65 AP

      Now: 90 AP

  • Plated Steelcaps

    Adjusted
    • newAn Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.

  • Seraph’s Embrace

    Nerf
    • Ability PowerNerf

      Before: 80 AP

      Now: 70 AP

    • HealthNerf

      Before: 250

      Now: 200

  • Archangel’s Staff

    Nerf
    • Ability PowerNerf

      Before: 80 AP

      Now: 70 AP

Runes2

  • Grasp of the Undying

    Buff
    • removedPercent of Maximum Health Healing

      Before: 1.7% (melee champions)/1.02% (ranged champions)

      Now: 1.2% + 3 (melee champions)/0.72% +1.8 (ranged champions)

    • Maximum Health GainedBuff

      Before: 5 (melee champions)/3 (ranged champions)

      Now: 7 (melee champions)/4 (ranged champions)

  • Triumph

    Nerf
    • Heal on TakedownsNerf

      Before: 10% of missing health

      Now: 2.5% of maximum health (+5% of missing health)

Numbers taken from Riot Games' official patch notes. Read the full notes