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Patches,changes and analysis

Patch 25.24

Official notesGo to current patch
Champions
13
Buffs
10
Nerfs
12
Adjustments
6
Items
0

ULTY analysis

Jungle clear speeds get hit hard as Zaahen is cut down

Most of the patch is aimed at junglers who clear too fast, including Aatrox, Qiyana, Sylas, Zed, Kha'Zix, Nidalee and Mundo, plus a big trim to Zaahen. Expect more balanced jungle tempo and fewer early invades. Several weaker champions such as Braum, Sejuani, Viktor and Nasus get buffs to come back into play.

Trends

  1. 01

    Jungle clear speed is the target

    Aatrox, Qiyana, Sylas, Zed, Kha'Zix, Dr. Mundo and Nidalee all lose clearing or monster damage in some form. This should slow down early pathing and give the rest of the jungle pool a better chance.

  2. 02

    Zaahen and Mel get cut down

    Zaahen loses damage, healing and sustain across his kit while Mel's E becomes weaker and more expensive. Both were hitting very high power or frustration levels, though Mel has bigger changes planned for early next year.

  3. 03

    Underperforming tanks and mages get help

    Braum, Sejuani, Nasus and Tahm Kench get durability or damage upgrades, while Viktor, Lux and Swain receive some power. These are small to moderate changes, so expect incremental rather than dramatic pick rate gains.

Winners

Losers

Our own AI-generated analysis based on the official numbers. Real stats have the final say.

Affected champions13

Passive - Cultivation of War

  • Bonus AD per Stack (25.23)Nerf

    Before: 1.5-3.3 (based on level)Now: 1.5-2.8 (based on level)

Q - The Darkin Glaive

  • AD Ratio (25.23)Nerf

    Before: 30 / 40 / 50 / 60 / 70% bonus ADNow: 20 / 30 / 40 / 50 / 60% bonus AD

  • Second Cast Base Damage (25.23)Nerf

    Before: 30 / 60 / 90 / 120 / 150Now: 25 / 50 / 75 / 100 / 125

  • Cooldown (25.24)Nerf

    Before: 9 / 8 / 7 / 6 / 5Now: 10 / 9 / 8 / 7 / 6

  • Monster Damage Modifier (25.24)Buff

    Before: 50%Now: 75%

E - Aureate Rush

  • Sweet Spot Damage (25.24)Nerf

    Before: 4 / 5 / 6 / 7 / 8%Now: 4 / 4.5 / 5 /5.5 / 6%

Change type
Sort

12/16/2025 Mid-Patch Updates9

  • Aatrox

    Nerf

    The lower minimum bonus monster damage on Q slows his first jungle clear, which was the main source of his tempo. Jungle Aatrox loses early pathing speed and gank timing, while the lane version is untouched.

    Q - The Darkin Blade

    • Minimum Bonus Monster DamageNerf

      Before: 40

      Now: 15

  • Ambessa

    Nerf

    Smaller ratios on her passive and a flat 50% AD ratio on E (down from a ranked 40-60%) trim her late-game burst against squishy targets. Max-rank E loses the most, so she keeps her duelist role but kills backliners less cleanly.

    Passive - Drakehound's Step

    • DamageNerf

      Before: (+30% bonus AD)

      Now: (+25% bonus AD)

    E - Lacerate

    • DamageBuff

      Before: (+ 40 / 45 / 50 / 55 / 60% bonus AD)

      Now: (+ 50% bonus AD)

  • Lux

    Buff

    Higher AP ratios on her passive and Q reward landing the bind, which makes her poke and pick potential hit harder. The change is modest, but it helps mid Lux most because she was underperforming there.

    Passive - Illumination

    • AP RatioBuff

      Before: (+30% AP)

      Now: (+35% AP)

    Q - Light Binding

    • AP RatioBuff

      Before: (+65% AP)

      Now: (+75% AP)

  • Miss Fortune

    Nerf

    Lower base health and growth make her easier to dive in lane and in fights. The numbers are small, but she has to position more carefully to keep dominating teamfights.

    Base Stats

    • Base HealthNerf

      Before: 640

      Now: 625

    • Health GrowthNerf

      Before: 103

      Now: 100

  • Qiyana

    Nerf

    The monster damage multiplier on Q drops from 1.75x to 1.55x, which slows her jungle clear and early tempo. Her lane and fighting power are unchanged, so this mostly hits high-MMR jungle Qiyana.

    Q - Edge of Ixtal / Elemental Wrath

    • Monster DamageNerf

      Before: 1.75x

      Now: 1.55x

  • Sylas

    Nerf

    His passive does less damage to monsters, which makes his jungle clear slower. Mid lane Sylas is unaffected.

    Passive - Petricite Burst

    • Monster DamageNerf

      Before: 1.3x

      Now: 1.15x

  • Tahm Kench

    Buff

    A slightly higher bonus-health ratio on his passive improves his autos and Qs, especially once he has built health. It is a small boost aimed at top lane scrapping.

    Passive - An Acquired Taste

    • DamageBuff

      Before: (+4% bonus HP)

      Now: (+4.5% bonus HP)

  • Volibear

    Buff

    A 10% higher total AD ratio on W adds damage and heal-related value to his trades. It helps AD builds most, but AP builds gain some base damage too.

    W - Frenzied Maul

    • DamageBuff

      Before: (+100% AD)

      Now: (+110% AD)

  • Zaahen

    Nerf

    Q ratios are cut in the low-to-high ranks, the Q hold window is shorter, Q1 no longer heals off wards, plants or structures, and the E outer ring ratio drops from 100% to 75%. Together this saps his gold-scaling damage and lane sustain, so a champion who was considered the strongest should come down a notch.

    Q - The Darkin Glaive

    • Hold/Recast DurationNerf

      Before: 5 seconds

      Now: 4 seconds

    • Q1 no longer heals when hitting wards, plants, or structures

    • Q1 Bonus Damage RatioNerf

      Before: (+ 20 / 30 / 40 / 50 / 60% bonus AD)

      Now: (+ 20 / 25 / 30 / 35 / 40% bonus AD)

    • Q2 Bonus Damage RatioNerf

      Before: (+ 20 / 30 / 40 / 50 / 60% bonus AD)

      Now: (+ 20 / 25 / 30 / 35 / 40% bonus AD)

    E - Aureate Rush

    • Outer Ring Bonus Damage RatioNerf

      Before: (+ 100% bonus AD)

      Now: (+ 75% bonus AD)

Runes1

  • Bloodline

    Buff

    More lifesteal per stack and a higher maximum give melee and AD carries more sustain in long fights. It is a modest buff after a previous underwhelming one, so the rune may still need more time to compete.

    • Life Steal per StackBuff

      Before: 0.4%

      Now: 0.45%

    • Maximum Life StealBuff

      Before: 6%

      Now: 6.75%

ARAM Mayhem5

  • ARAM Mayhem

    Adjusted

    New Augments

    • Dashing or blinking causes you to leave behind a trail that detonates after a short delay, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit. Enemies can only be affected once every 0.5 seconds from all cast instances.

    • Deal 70% damage to minion

    • Limit to 2 players per game

    • Replace your Non-flash summoner with Orbital Laser

    • On Active, Call upon an orbital laser to fire down on the target location after 2.5 seconds, immediately dealing true damage equal to the 25% of the target's maximum health then up to a total of 360 - 600 (based on level) magic damage over 3 seconds

    • Deal 70% damage to minion

    • Limit to 1 player per game

    • Damaging enemies over 700 units away casts an Ezreal R in their direction. The barrage deals 100 – 350(+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through

    • Cooldown: 15s overall, not per target cooldown

    • Limit to 1 player per game

    • Gain the Hail of Blades and Press the Attack Keystone Runes.

    • Hail of Blades - Your first 3 Attacks have massively increased Attack Speed (140% for melee, 80% for ranged).

    • Press the Attack - Hitting 3 Attacks against the same enemy deals a burst of damage (120-360 based on level) and increases your damage until you leave combat (15%).

    • Transmute all of your augments into random Prismatic augments.

    • When you gain permanent stacks of an ability, gain 75% more.

    • Gain 30 ability hast on your ultimate. After casting your ultimate, reset all your basic ability cooldown and gain 300 ability hast on basic abilities for 15s. (20s cooldown)

  • ARAM Mayhem

    Adjusted

    New Items

    • Total Cost: 3000 gold

    • 80 Ability Power

    • 40 Attack Damage

    • 10% Life Steal

    • Passive – Spell Vamp: Gain 10% Spell Vamp.

    • Active – Lightning Bolt (60s Cooldown): Shock a target enemy champion, dealing 175-253 (+30%AP) magic damage and slowing them by 25% for 1.5 seconds.

    • Total Cost: 2350 gold

    • 45 Ability Power

    • 200 Health

    • 12% Heal & Shield Power

    • 15 Ability Haste

    • Passive – Effervescence: Gain 1.2% Attack Speed for every 1% Heal & Shield Power you have.

    • Passive – Peppermint: On-hit: Heal the lowest-health nearby ally champion for 15-40 (+10%bAD) (+7%AP) (Prioritizes allies with lower current health.)

  • ARAM Mayhem

    Buff

    Augment Buffs

    • Cast RangeBuff

      Before: 1600

      Now: 2000

    • Cast RangeBuff

      Before: 600

      Now: 800

    • Changed the cast from target cast to self cast so you no longer need to select a target to cast the spell.

    • Zhonya's CooldownBuff

      Before: 90

      Now: 45 seconds

    • Base Slow AmountBuff

      Before: 40%

      Now: 50%

    • Base DamageBuff

      Before: 100

      Now: 200

    • 1% Attack Speed ConversionBuff

      Before: 0.75 AD

      Now: 1 AD

  • ARAM Mayhem

    Adjusted

    Systems

    • Bonus crit chance above 100% grants 75% of that crit chance as Adaptive force if you don't already have a crit conversion.

    • Bloom hexgate selection radius reduced to match size of object to reduce accidental clicks

  • ARAM Mayhem

    Adjusted

    Bugfixes

    • Fixed a bug where Self Destruct did not make enemies Airborne.

    • Fixed Self Destruct's tooltip syntax.

    • Fixed a bug where Spiritual Purification was not clear on the damage dealt to nearby enemies.

    • Fixed a bug where Snowball Roulette's tooltip was not stating its intended function.

    • Fixed a bug where Snowball Roulette did not function while having the Biggest Snowball Ever Augment equipped.

Numbers taken from Riot Games' official patch notes. Read the full notes