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Patches,wijzigingen en analyse

Patch 13.1

Officiële notesNaar de huidige patch
Champions
14
Buffs
9
Nerfs
9
Aanpassingen
7
Items
6

De analyse van deze patch is niet beschikbaar. De wijzigingen hieronder wel.

Betrokken champions14

Base Stats

  • Base Movement SpeedNerf

    Voor: 335Nu: 330

Passive - Dauntless Instinct

  • Base DamageNerf

    Voor: 10-25 (based on level)Nu: 5-20 (based on level)

W - Path Maker

  • Minimum Physical DamageNerf

    Voor: 4.25/4.5/4.75/5/5.25% of target's maximum healthNu: 2/2.25/2.5/2.75/3% of target's maximum health

  • Maximum Physical DamageNerf

    Voor: 8.25/8.5/8.75/9/9.25% of target's maximum healthNu: 7/7.25/7.5/7.75/8% of target's maximum health

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Items6

  • Axiom Arc

    Buff
    • LethalityBuff

      Voor: 10

      Nu: 18

  • Horizon Focus

    Buff
    • Ability PowerBuff

      Voor: 85

      Nu: 100

  • Jak’Sho, the Protean

    Aangepast
    • CostNerf

      Voor: 3100

      Nu: 3200

    • Voidborne Resilience StackingBuff

      Voor: 2 per second (+15% total resists at max stacks)

      Nu: 2 per second (+20% bonus resists at max stacks)

    • Drain DamageBuff

      Voor: 3% of maximum Health

      Nu: 80 (+7% bonus Health)

    • newChampions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters

  • Rod of Ages

    Aangepast
    • HealthBuff

      Voor: 300

      Nu: 400

    • Eternity Move Speed Proc RequirementNerf

      Voor: 250 Healing or Mana Restoration

      Nu: 200 Healing or Mana Restoration>

    • Eternity Bonus Move Speed AmountBuff

      Voor: 25%

      Nu: 35%

    • Move Speed DurationBuff

      Voor: 2 seconds

      Nu: 3 seconds

    • updatedMove Speed Decay: Move speed gained from Eternity now decays more slowly

    Passive - Eternity

    • (Note: These passive changes will also apply to Catalyst of the Aeons and Abyssal Mask)

    • Percent of Pre-Mitigation Damage Received Restored as ManaNerf

      Voor: 8%

      Nu: 7%

    • Percent of Mana Cost Spent Restored as HealthNerf

      Voor: 20%

      Nu: 25%

    • Maximum Heal per Cast/Second (for Toggled Abilities)Buff

      Voor: 15

      Nu: 20

    QoL Updates and Bugfixes

    • Coming to screens near you

      Eternity’s Move Speed proc buff now appears on the player’s HUD

    • Top Off

      Healing and mana restored when at full health/mana will now count towards Eternity’s Move Speed proc

    • Stack Check

      Fixed a bug that was causing Eternity’s maximum heal cap to not correctly increase at maximum stacks

  • Archangel’s Staff/Seraph’s Embrace

    Aangepast

    Archangel’s Staff

    • Total CostNerf

      Voor: 2600

      Nu: 3000

    • Ability PowerBuff

      Voor: 60

      Nu: 80

    • Ability HasteBuff

      Voor: 0

      Nu: 10

    • Passive - AweBuff

      Voor: Grants Ability Haste equal to 0.5% of bonus mana

      Nu: Grants AP equal to 1% bonus mana

    Seraph’s Embrace

    • removedPassive - Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline

    • newPassive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)

    • Passive - AweBuff

      Voor: Grants Ability Haste equal to 1.3% bonus mana

      Nu: Grants AP equal to 2.5% of bonus mana

  • Winter’s Approach

    Buff

    Winter’s Approach

    • Total CostBuff

      Voor: 2700

      Nu: 2600

    • HealthBuff

      Voor: 350

      Nu: 400

    Fimbulwinter

    • HealthBuff

      Voor: 350

      Nu: 400

Runes1

  • Legend: Tenacity

    Nerf
    • Tenacity per Legend StackNerf

      Voor: 5% (+2.5% per Legend stack)

      Nu: 5% (+1.5% per Legend stack)

    • Maximum Tenacity at Full StacksNerf

      Voor: 30%

      Nu: 20%

ARAM Adjustments1

  • ARAM Adjustments

    Aangepast

    Buffs

    • Lifesteal Effectiveness on MinionsBuff

      Voor: 50%

      Nu: 60% (Note: Marksmen are suffering the most after the changes, so we're returning a small amount of lifesteal power to slightly buff the entire class. As we're also changing marksmen's primary predators in juggernauts and assassins, we're taking a smaller step here to see if we need to do more for this class.)

    • Death Timers

      Death timers at levels 1-18 have all been reduced by 1 second (Note: In patch 12.23, death timers were changed to be 3 seconds longer in the late-game. We are walking back a bit of that change, and closely monitoring game time while considering further changes.)

    • DravenBuff

      Voor: Outgoing Damage: 100%

      Nu: 105%

    • Kai’SaBuff

      Voor: Outgoing Damage: 100%

      Nu: 105%, Attack Speed Scaling: 100% ⇒ 102.5%

    • KalistaBuff

      Voor: Outgoing Damage: 105%

      Nu: 110%

    • LucianBuff

      Voor: Outgoing Damage: 103%

      Nu: 105%, Tenacity: 0% ⇒ 20%

    • LuluBuff

      Voor: Shield Modifier: 100%

      Nu: 110%

    • Nunu & WillumpBuff

      Voor: Outgoing Damage: 108%

      Nu: 110%, Damage Received: 92% ⇒ 90%, Tenacity: 0% ⇒ 20%

    • UdyrBuff

      Voor: Outgoing Damage: 100%

      Nu: 105%, Tenacity: 0% ⇒ 20%

    • YuumiBuff

      Voor: Healing Modifier: 100%

      Nu: 110%

    • ZeriBuff

      Voor: Outgoing Damage: 105%

      Nu: 110%

    Nerfs

    • Bel’VethNerf

      Voor: Outgoing Damage: 105%

      Nu: 100%, Damage Received: 95% ⇒ 100%

    • DariusBuff

      Voor: Damage Received: 95%

      Nu: 100%, Healing Modifier: 120% ⇒ 100%

    • EkkoBuff

      Voor: Damage Received: 95%

      Nu: 100%

    • EliseNerf

      Voor: Outgoing Damage: 110%

      Nu: 105%

    • IllaoiBuff

      Voor: Damage Received: 95%

      Nu: 100%

    • IreliaNerf

      Voor: Outgoing Damage: 105%

      Nu: 100%, Damage Received: 95% ⇒ 100%

    • KassadinBuff

      Voor: Damage Received: 95%

      Nu: 100%, Tenacity: 20% ⇒ 0%

    • KatarinaNerf

      Voor: Outgoing Damage: 105%

      Nu: 100%, Damage Received: 90% ⇒ 100%

    • Kha’ZixNerf

      Voor: Outgoing Damage: 110%

      Nu: 105%, Damage Received: 85% ⇒ 90%

    • KledNerf

      Voor: Outgoing Damage: 105%

      Nu: 100%, Damage Received: 90% ⇒ 100%

    • MaokaiNerf

      Voor: Healing Modifier: 100%

      Nu: 80%

    • MordekaiserNerf

      Voor: Outgoing Damage: 100%

      Nu: 95%, Damage Received: 100% ⇒ 105%

    • NilahNerf

      Voor: Outgoing Damage: 100%

      Nu: 95%, Healing Modifier: 100% ⇒ 90%

    • Rek’SaiNerf

      Voor: Outgoing Damage: 110%

      Nu: 100%

    • RengarNerf

      Voor: Outgoing Damage: 108%

      Nu: 100%, Healing Modifier: 120% ⇒ 100%

    • SettNerf

      Voor: Outgoing Damage: 95%

      Nu: 90%

    • SionNerf

      Voor: Outgoing Damage: 92%

      Nu: 90%, Damage Received: 108% ⇒ 110%

    • TalonNerf

      Voor: Outgoing Damage: 110%

      Nu: 105%, Damage Received: 92% ⇒ 95%

    • TeemoBuff

      Voor: Ability Haste: 0%

      Nu: -20%, Outgoing Damage: 90% ⇒ 85%

    • UrgotBuff

      Voor: Damage Received: 100%

      Nu: 110%

    • ZedNerf

      Voor: Outgoing Damage: 110%

      Nu: 100%

    • ZiggsBuff

      Voor: Ability Haste: 0%

      Nu: -20%

Competitive1

  • Competitive

    Aangepast
    • New Ranked rewards as you climb have been added! These are earned through obtaining Split Points by completing games. You earn 10 Split Points for a win, and 6 for a loss. Check out the rewards in the Ranked tab in the client.

    • The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once you earn the skin, it remains earned even if you were to demote. The skin will be distributed after the end of Season 2023 - Split 1.

    • Promotion Series have been reduced from a best of 5 to a best of 3

    • The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.

    • Visible rank is no longer used as matchmaking criteria, only MMR (Note: this was implemented in patch 12.23)

    • Career stats have been reset for the new ranked season

Mythic Content1

  • Mythic Content

    Aangepast

    Now Available

    • Prestige Dragonmancer Volibear

    • Prestige K/DA Ahri

    • Mythic Chroma Storm Dragon Lee Sin

    Leaving the Mythic Shop

    • Prestige Arcade Caitlyn

    • Prestige PROJECT Sylas

    • Prestige Space Groove Nami

    • Mythic Chroma Galaxy Slayer Zed

    • Anima Squad 2022 Grab Bag

    • Star Guardian 2022 Grab Bag

    • Anima Squad 2022 Mythic Essence Icon

    • Star Guardian 2022 Mythic Essence Icon

    • MSI High Noon 2022 Mythic Essence Icon

    • Steel Valkyrie 2022 Mythic Essence Icon

    • Worlds 2022 Mythic Essence Icon

    • Eclipse Knights 2022 Mythic Essence Icon

    • Ocean Song 2022 Mythic Essence Icon

QoL Changes & Bugfixes1

  • QoL Changes & Bugfixes

    Aangepast

    Rune Recommender

    • You can now directly navigate between the rune recommender and the editing page from the same screen

    • Smite will no longer be recommended as a summoner spell outside of the jungle role for champions whose most popular role is jungle

    Champion Select

    • Champion names are now shown in ARAM champion select

    • Updated champion swapping visuals for improved clarity

    Miscellaneous

    • Position preferences for draft modes (Primary + Secondary choice) are preserved between sessions and across queues

    Bugfixes

    • Fixed a bug that caused Azir’s Sun Disc to be difficult to attack and sometimes appear as invisible to the enemy team when appearing over turret rubble in ARAM

    • Fixed a bug that caused Star and Pajama Guardian Ezreal’s Homeguard animations to not appear correctly

    • Fixed a bug that cause part of K’Sante’s R - All Out animation to not play when cast into Vi’s R

    • Fixed a bug that cause a square box to appear on the ground beneath Karthus when his Passive - Death Defied is triggered

    • Fixed an animation change where Viego transitions from Homeguard’s to walking

    • Fixed a bug that sometimes allowed Bard to cast W - Caretaker’s Shrine twice in a row

    • Fixed a bug that caused Mundo’s E - Blunt Force Trauma to do more damage to monsters than indeed

    • Fixed a bug that caused the camera to sometimes get stuck high above K’Sante on ARAM after casting his R - All Out

    • Fixed a bug that caused Braum so not get assist credit from his W - Stand Behind Me

    • Fixed a bug that was causing Braum’s W - Stand Behind Me to not play any VFX

    • Fixed a bug that was causing Amumu’s E - Tantrum Death Recap to not correctly display how much the ability’s cooldown was reduced by damage taken

    • Fixed a bug that caused Evenshroud’s Mythic Item tag not to display in the Item Shop

    • Fixed a bug that caused Unsealed Spellbook’s Smite to deal 0 damage when swapped to initially

    • Fixed a bug that cause Mordekaiser’s Passive - Darkness Rise to proc on small jungle monsters with abilities

    • Fixed a bug that caused debug text to appear in Lee Sin and Yone’s ability bar and death recaps

    • Fixed a bug that caused Ekko’s W - Parallel Convergence to sometimes stun enemies, even if they were not inside of the area of effect

    • Fixed a bug that allowed Kalista to attack two champions at once with Guinsoo’s Rageblade

    • Fixed a bug where Syndra could use her W - Force of Will grab and throw minions that were being teleported to

    • Fixed a bug that caused Kassadin’s W - Nether Blade to look like it’s cooldown was being reduced if E - Force Pulse was also on cooldown despite the cooldown not actually being reduced

    • Fixed a bug that caused Kassadin’s E - Force Pulse sound effects to not play when it is ready to be cast

    • Fixed a bug that caused jungle monsters to continuously reset aggro if attacking two overlapping Heimerdinger H-28G Evolution turrets

    • Fixed a bug that caused Iceborn Gauntlet and Bami’s Cinder Immolate effects to display two separate buff effects

    • Fixed a bug that caused the Identity Customizer dropdown functions to not filter consistently

    • Fixed a bug that sometimes caused Amplifying Tome to show up in shop as “purchased” in the Zhonya's Hourglass build path if you had a Broken Stopwatch in your possession

    • Fixed a bug that caused Vex’s Passive icon to not display on her buff bar

Cijfers uit de officiële patchnotes van Riot Games. Lees de volledige notes