
VoorbeelddataDe statistiekenpipeline draait nog niet: deze cijfers zijn testdata en komen niet uit echte games.
01
Runes
Sorcery
Summon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane CometDamaging a champion with an ability hurls a damaging comet at their location.
Stormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire TouchDamaging a champion with an ability burns them over time.
Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
TranscendenceGain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute FocusWhile above 70% health, gain extra adaptive damage.
ScorchYour first damaging ability hit every 10s burns champions.
WaterwalkingGain MS and AP or AD, adaptive in the river.
Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
Domination
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.
Taste of BloodHeal when you damage an enemy champion.
Sudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.
Gain 6 Trinket Haste for each collected.
Deep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.
Level 9: Wards in the river are also Deep.
Treasure HunterUnique takedowns grant additional gold the first time they are collected.
Relentless HunterUnique takedowns grant permanent out of combat MS.
Ultimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate.
Runes +
Attack Speed
Adaptive Force
Health
49,6% WR · 58,1% PR · 1,1K
02
Matchuptips
Uitgebreide matchupgidsen komen met de desktop-app. Het wordt een Premium-functie.
03
Core
Luden's Echo2750 gHigh burst damage, good against fragile foes- ›
Bloodletter's Curse2900 g - ›
Shadowflame3200 g
50,5% WR · 60,5% PR · 1,2K

